A Generative Audio-Visual Prosodic Model for Virtual Actors

By Lori Cameron
Published 03/30/2018
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facial expressions

An important problem in the animation of virtual characters is the expression of complex mental states using the coordinated prosody of voice, rhythm, facial expressions, and head and gaze motion.

The authors of “A Generative Audio-Visual Prosodic Model for Virtual Actors” (login required for full text) propose a method for generating natural speech and facial animation in various attitudes using neutral speech and animation as input.


 

About Lori Cameron

Lori Cameron is a Senior Writer for the IEEE Computer Society and currently writes regular features for Computer magazine, Computing Edge, and the Computing Now and Magazine Roundup websites. Contact her at l.cameron@computer.org. Follow her on LinkedIn.