Your Twitter posts and cell phone data such as the location and time of each tweet could help urban planners redesign your city's downtown or transit system und... Read More »
By Lori Cameron
While eyeglasses have improved the lives of millions of people, many wearers are painfully aware of how weird eyeglasses can make their eyes ... Read More »
Final submissions due: CLOSED
Publication date: November/December 2018
The visualization community hosts a number of exciting workshops each year that focus... Read More »
Title
Authors
ARIES: Enabling Visual Exploration and Organization of Art Image Collections
Lhaylla Crissaff, Louisa Wood Ruby, Samantha D... Read More »
By Lori Cameron
With profits topping $91 billion worldwide last year, the gaming industry is about to turn an unprecedented corner in immersive, realistic vi... Read More »
By Michael Martinez
More than ever, the nation's 83,000 working journalists are being pressed to explain complicated information in easy-to-understand graphs a... Read More »
Thirty years ago, the first minimally invasive surgery was performed—the laparoscopic removal of a gallbladder. Since then, robotics have taken minimally invasi... Read More »
Let’s face it.
Everybody loves comic books—kids, anime fans, superhero lovers, and hobbyists alike.
Now, scientists in the May/June 2017 issue of IEEE Compu... Read More »
As wearables gain acceptance, we need to know what user interfaces will look like in a post-smartphone world and whether they will support sophisticated mobile ... Read More »
Final submissions due: CLOSED
Publication date: September/October 2018
Across the globe, rapid growth and urbanization are placing increasingly pressure on ... Read More »
IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer graphics. Tutorials and surveys provide a broad overview of interesting and timely topics in computer graphics. Regular departments emphasize areas of general interest including visualization, virtual reality, applications, and opinions. Each month, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.