Augmented reality (AR) on smartphones has been soaring to new heights thanks to breakthroughs in AR algorithms.
In July 2016, Niantic and Nintendo released Pok... Read More »
Fueled by the growth of ultrahigh definition videos and Internet-capable portable devices, soaring video traffic is consuming massive amounts of network bandwid... Read More »
When you want to attend an international conference—in the face of travel bans, high airfares, and potential tussles with flight crews—the solution is obvious: ... Read More »
For a long time, the conventional wisdom about tagging images was to use clear, precise words that interpret the picture exactly. For example, with the ubiquito... Read More »
It might not surprise you to know that people love to watch animal videos. But did you know that people are more likely to watch if the animal is splashing arou... Read More »
Analyzing their observations regarding the evolution of content-based retrieval, the authors examine the types of research reported in the ACM International Con... Read More »
Imagine a concert where, instead of just listening to the music, you can participate in making it. Open Symphony is an interactive system that allows audience m... Read More »
Submission deadline: CLOSED
Publication: January–March 2019
Guest Editors
Liang Zhou, Nanjing University of Posts and Telecommunications
Joel J.P.C.... Read More »
Researchers examine the technical challenges involved in the recording, analysis, archiving, and cloud-based interchange of string quartet performance data as p... Read More »
In this article, the authors describe a method for transforming speech animation between different emotional expressions using independent component analysis.
... Read More »
IEEE MultiMedia magazine was founded in 1994, and is the first IEEE publication in the multimedia area. IEEE MultiMedia serves the community of scholars, developers, practitioners, and students who are interested in multiple media types and work in fields such as image and video processing, audio analysis, text retrieval, and data fusion. Some readers are generalists, others specialists; they work in industry, business, the arts, and academia.
The magazine includes peer-reviewed articles, editorial comment, and conference and standards reports. Articles discuss research and advanced practice in multimedia hardware, software, systems, and their applications–spanning theory to working systems.