The articles in IEEE MultiMedia are the result of hard work by many people. We deeply appreciate the efforts of everyone who reviewed the many articles submitte... Read More »
The MAMEM project (Multimedia Authoring and Management using your Eyes and Mind) proposes a framework for natural interaction with multimedia information for us... Read More »
The PAZ system comprises a novel user interface, custom-designed headrests, and infotainment noise-control that enables the configuration of in-vehicle personal... Read More »
Guest Editors
Marie-Francine Moens, KU Leuven
Katerina Pastra, Cognitive Systems Research Institute
Kate Saenko, Boston University
Tinne Tuytelaars, KU Leuven
... Read More »
Identifying speakers in TV news videos is challenging because new faces often appear. This article proposes labeling speakers using the available information in... Read More »
Rosalind Picard reflects on how efforts to develop algorithms to perceive multimodal inputs led to a wearable that detects deep brain activation signals and iss... Read More »
A novel approach is introduced for fast summarization of user-generated videos using a few representative segments, which can be selected based on segment-level... Read More »
Modeling the emotional response of human observers to specific imagery furthers our understanding of the affective qualities of visual stimuli and paves the way... Read More »
A novel image encryption algorithm is designed based on autoblocking and a medical electrocardiography signal using a chaotic logistic map and a generalized Arn... Read More »
With the spread of portable digital audio players, interest has progressively increased in software and hardware tools that can help producers and distributors ... Read More »
IEEE MultiMedia magazine was founded in 1994, and is the first IEEE publication in the multimedia area. IEEE MultiMedia serves the community of scholars, developers, practitioners, and students who are interested in multiple media types and work in fields such as image and video processing, audio analysis, text retrieval, and data fusion. Some readers are generalists, others specialists; they work in industry, business, the arts, and academia.
The magazine includes peer-reviewed articles, editorial comment, and conference and standards reports. Articles discuss research and advanced practice in multimedia hardware, software, systems, and their applications–spanning theory to working systems.