When professors use software programs to teach introductory classes, it’s frustrating when students have to spend more time learning the program than learning t... Read More »
Final submissions due: CLOSED
Publication date: May/June 2018
Contemporary visualization research is often motivated by the need to make sense of ... Read More »
The winning entry of the 2015 IEEE Scientific Visualization Contest, this article describes a visualization tool for cosmological data resulting from dark-matte... Read More »
This article introduces a human-machine user interface abstraction layer to enhance reconfigurability, and a VR-based interface that reduces user faults and men... Read More »
Final submissions due: CLOSED
Publication date: March/April 2018
Virtual and augmented reality are being hailed as the next-generation in user interfaces. T... Read More »
The articles in IEEE Computer Graphics and Applications are the result of hard work by many people. We deeply appreciate the efforts of everyone who reviewed th... Read More »
An interactive visualization system can support volumetric data exploration in airport security screenings by addressing the challenges unique to the baggage in... Read More »
David Goodsell creates paintings of the inside of cells as well as other molecular scale objects that are scientifically accurate and engaging to the human eye.... Read More »
In skateboarding, sensor technology can help visualization systems capture the motion of athletes to provide relevant information to athletes, judges, and spect... Read More »
This article introduces a series of artworks that engage with the electromagnetic spectrum as a medium of creative expression that maps the invisible landscapes... Read More »
IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer graphics. Tutorials and surveys provide a broad overview of interesting and timely topics in computer graphics. Regular departments emphasize areas of general interest including visualization, virtual reality, applications, and opinions. Each month, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.