Complex interactive visualizations are excellent tools to help guide the analysis, detect problems and irregularities, suggest new discoveries, and test the eff... Read More »
Final submissions due: CLOSED
Publication date: September/October 2017
Data science is an emerging area of work concerned with the task of extracting insight f... Read More »
Stuart Card chaired the Dissertation Award Committee for the IEEE Visualization Pioneers. This article, based on his Pioneers of Vis 2015 talk, discusses what c... Read More »
Using data from three volcanic eruptions in the span of three weeks, the authors focus on the main pathways of sulfate aerosol into the stratosphere.
Read arti... Read More »
Organizing sports video data for analysis can be challenging, especially in cases involving multiple attributes and changing criteria for sorting depending on t... Read More »
“It's one more time trying to blur the categories, to create ambiguity in the hope that this rebellion will bring something new, unsuspected, or in some cases, ... Read More »
Since pervasive tracking in head-mounted displays limits interaction, the authors introduce GyroWand, a raycasting technique for AR HMDs using inertial measurem... Read More »
“In my opinion, all types of fractals are fun to explore.” — Ron Barnett
A Genealogy of Fractal Code
by Gary Singh
What did someone with a PhD in bioch... Read More »
Advances in computer capabilities, networks, mobile devices, and social media let educators to employ blended strategies to develop new learning technologies.
... Read More »
IEEE Computer Graphics and Applications bridges the theory and practice of computer graphics. From specific algorithms to full system implementations, CG&A offers a unique combination of peer-reviewed feature articles and informal departments, including product announcements. Theme issues guest edited by leading researchers in their fields track the latest developments and trends in computer graphics. Tutorials and surveys provide a broad overview of interesting and timely topics in computer graphics. Regular departments emphasize areas of general interest including visualization, virtual reality, applications, and opinions. Each month, the story of our cover focuses on creative applications of the technology by an artist or designer. Published six times a year, CG&A is indispensable reading for people working at the leading edge of computer graphics technology and its applications in everything from business to the arts.